1/21/99

These history pages were put together over the course of the last nine months of development on FS:SDOE. The team encountered all sorts of interesting and oddball events while working on the game and we thought it would be a good idea to collect screenshots as we went so that after all was said and done, we'd have a record of some of the most memorable events.

Here they are. We hope you enjoy seeing the game unfold through these images as much as we did.

- mharrison


4/22/98
P38 taking out a Fw-190A

4/23/98
P38 with no wings (still flying). The P-38 was remarkably stable with its outer wings shot/ripped off.  It was possible to roll using rudder input.  There was enough control to line up and land on a runway.

Don't try this in the released game though.


4/23/98
Look Ma! No Wheels!



4/23/98
Be careful on those low runs

5/1/98
Twisted, bailed-out pilot

The early pilots were made of several parts with joints in the appropriate places.  They were simplified to save CPU cycles for the final release.


5/9/98
Why does the P51 have a prop that looks like the P38 shadow?

5/21/98
Broken up B17 standing on its own fuselage.

5/28/98
The day the bombing began. This was the day that everything came together with the bomb-bays and loadouts and we could bomb with the heavy bombers.
05_28_98_2.jpg (48080 bytes)

5/28/98
Death by shadow? This was an odd bug that we couldn't fathom for a while. Each time our shadows hit the barn (up to a couple hundred feet above) our planes would blow up. It turned out that the invisible collision model of the barn was being enlarged but not the visible model. We were running into walls we couldn't see.

5/29/98
Dropping the metal debris loadout. We'll leave it up to you to figure out how to do this.

6/4/98
Just some nice combat shots
 
 
Oh, it hurts to be you.
Oh, it hurts to be me too.
 
 
 
 
 
 


6/19/98
They looked like bricks and oddly enough, they flew like bricks.

6/30/98
 
 
 
A great carnage shot, probably from a mid-air collision.  Notice the spinning propeller near the right edge.



7/10/98
Funky truck. Late one night Chad decided to see if he could make a truck that was drivable. After some trial and error, he made one. It has props and a rudder, but was more or less drivable. Unfortunately it's on a dead hard-drive and will have to be recreated before it drives again.


Don't mess with that sub.


7/17/98
That Cow loadout is lethal (and messy)

Mooooooo..... Boom!


7/17/98
I don't even want to know what these two are doing.

7/17/98
Chuckie flies! She still needs a bit of work to finish her out, but we do have a partially completed Pathfinder.

7/17/98
 

7/17/98
 


7/20/98
Ahh, those puff, puffy clouds.
BombFlutter.jpg (33728 bytes)
7/22/98
Early on, the airfoils on the bombs weren't squared off.  This made the bombs flutter off in random directions.
DangerousPlace.jpg (41064 bytes)
7/22/98
A dangerous place to be

7/23/98
Now, that is one tough cow!

7/23/98
Sir!  Step out of the aircraft and put your hands in the air!

7/23/98
AHHHHH!! We're gonna die!

Someone set off a half-million pound bomb and then took this shot


7/24/98
Killer Bessie






7/29/98
Michael recounted how he was working late one evening and kept hearing these giggles and guffaws coming from Chad's desk.  When he finally investigated he saw Bessie fly for the first time.
Die! airfield! Die!


8/5/98
Ace Ventura of the skies.

Early on, the pilot wasn't protected from the airstream.   The way he was attached in the cockpit he could get blown around.

Similarly, the jointed limbs on early pilots would get blown around.  Michael tells of the arms flapping around behind the pilot's back, and eventually taking enough damage at the shoulder joint that they fall off.   Unfortunately, no screenshots of that survived.




8/21/98
The first of the model sharing. I guess some things just aren't meant to be shared.

9/11/98
Just absolutely bizarre.
filmstrip.jpg (45352 bytes)
10/24/98
A filmstrip in the sky.

9/14/98
Hmmm. Rigid Body parachutes.

9/14/98
You can actually read the instruments from out here :-)


10/2/98
Cool battle shots.

10/6/98
The Fandango shot.

Early during network integration, when the plane blew up on the host machine the remote copy would stop wherever it happened to be just then.




10/9/98
Beware the soul sucking rainbow.  Have you found it, yet?

10/22/98
 
Balancing.jpg (27883 bytes)
10/24/98
A balancing act
dyingb17.jpg (46989 bytes)
10/24/98
Reminiscent of WWII film footage.  Except for the debugging info in the corner

11/8/98
Pastel World

This one was just too cool not to get a shot of.


11/19/98
Cool clouds

12/7/98
The Top Gun shot

We were... communicating.


12/15/98
Testing plane bending on remote machines in a network game.  Yup, it looks bent.

This was actually hard to test.  The aircraft started at the origin of the world, flying.   They had to be landed so that one wing could be driven into something fast enough to bend but not hard enough to blow up the plane.


12/15/98
 
DancingAirfoil.jpg (24347 bytes)
10/24/98
That's one happy dancing airfoil.

12/15/98
It appears that tweaks to the drag code in the first patch finally fixed this behavior.
FokkerMayDay.jpg (21116 bytes)
FokkerMayDay2.jpg (17569 bytes)
Here are a couple of Fokker triplane images I found in the folder, but I don't know where they came from.  I assume they're test planes that Chad did at some point.
airfoil.jpg (653962 bytes) Another image I found in the folder.  I'm not sure what software this is.   Probably something Eric used on the SGI.